#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width) #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height) #define XH_1PX_WIDTH (1 / [UIScreen mainScreen].scale) ///------ /// Color ///------ #define RGB(r, g, b) [UIColor colorWithRed:((r) / 255.0) green:((g) / 255.0) blue:((b) / 255.0) alpha:1.0] #define RGBA(r, g, b, a) [UIColor colorWithRed:((r) / 255.0) green:((g) / 255.0) blue:((b) / 255.0) alpha:(a)] #define HexRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0] #define HexRGBA(rgbValue, a) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:(a)] 使用: make.height.equalTo(@(XH_1PX_WIDTH))
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